INTRO PLAY DETECTIVE MOJI GAME IDEA CODE IDEA / STRUCTURE CODE READABLE GOLFING TECHNIQUES USED POWERFUL TRICKS USED GOLFED CODE READABLE GOLFED CODE MINIFIED NO SHIM VERSION COMPATIBILITY LINKS CONCLUSION THANKS INTRO Hello!It’s some time I don’t write a postmortem, or a post 🙂But here’s something that could be interesting and a good reference […]
Ah! This year I was so close to not participating in my beloved js13kgames competition! But I like it so much, so, in the end, I made some extra effort working during the night, and I finally found some time to! For those who don’t know, the js13kGames is a Javascript coding competition with the […]
Jump to the part you need: Loading fonts from remote urls Phaser Example Improving Phaser Example Loading fonts from local urls Using the improved Phaser Example Loading webfonts when offline Using CSS Using Phaser States Additional Information Non-English Languages How to use fontSquirrel BitMap fonts Final notes Many times I’ve struggled on how to implement […]
Hello! Soooo, even this year, tightened my schedules, I’ve found some time to participate to the js13kGames competition! js13kGames is just awesome! 😀 It is a Javascript coding competition with the main rule of keeping the final game package under 13.321 bytes! Also, all the entries have also to release their full commented source code on […]
Hello there! I’m creating this tutorial because in the last days I needed to implement the Batch automatic unlocking system (see https://batch.com/) into my last Android game made with Game Maker: Alpaca Jump, available on Google Play for free, here: https://play.google.com/store/apps/details?id=com.mattiafortunati.alpacajump.free If you don’t know it, Batch is a great tool for scheduling and managing […]