tutorial

Detective Moji postmortem : a javascript game in just 1024 bytes

INTRO PLAY DETECTIVE MOJI GAME IDEA CODE IDEA / STRUCTURE CODE READABLE GOLFING TECHNIQUES USED POWERFUL TRICKS USED GOLFED CODE READABLE GOLFED CODE MINIFIED NO SHIM VERSION COMPATIBILITY LINKS CONCLUSION THANKS   INTRO Hello!It’s some time I don’t write a postmortem, or a post 🙂But here’s something that could be interesting and a good reference […]

A Day In The Life and js13kGames 2017

Ah! This year I was so close to not participating in my beloved js13kgames competition! But I like it so much, so, in the end, I made some extra effort working during the night, and I finally found some time to! For those who don’t know, the js13kGames is a Javascript coding competition with the […]

[Tutorial] How to import a custom webfont in Phaser and use fontSquirrel

Jump to the part you need: Loading fonts from remote urls Phaser Example Improving Phaser Example Loading fonts from local urls Using the improved Phaser Example Loading webfonts when offline Using CSS Using Phaser States Additional Information Non-English Languages How to use fontSquirrel BitMap fonts Final notes Many times I’ve struggled on how to implement […]

Glitchicken and js13kGames 2016!

Hello! Soooo, even this year, tightened my schedules, I’ve found some time to participate to the js13kGames competition! js13kGames is just awesome! 😀 It is a Javascript coding competition with the main rule of keeping the final game package under 13.321 bytes! Also, all the entries have also to release their full commented source code on […]

Game Maker Studio Tutorial – How to fix lint errors while building for Android

Hello there! During these days a lot of fellow developers are asking me some hints for fixing their lint errors while exporting for Android using Game Maker Studio. Sincerely I’ve had the same problem and around the web there are just a few clues about this issue, so I decided to write this simple tutorial, hoping […]

[Tutorial] Creating a simple Game Maker Studio native Android extension for implementing Batch unlocking system

Hello there! I’m creating this tutorial because in the last days I needed to implement the Batch automatic unlocking system (see https://batch.com/) into my last Android game made with Game Maker: Alpaca Jump, available on Google Play for free, here: https://play.google.com/store/apps/details?id=com.mattiafortunati.alpacajump.free If you don’t know it, Batch is a great tool for scheduling and managing […]